Demo Review: Bodycount (X360)
- August 19th, 2011
- Posted in Gaming
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If Bodycount has one thing going for it, it would be that it’s safe. From what I’ve seen from this demo, there’s nothing that makes this game stand out.
Guns? Check. They sound good have have enough punch to them. Nothing to write home about though – you’ve got your AR bullet hose and a shotgun. Ta-da.
Auto health regen? Yup. Can’t have a console game now without that wonder of modern medical science.
Iron Sights? In all of its remarkable uselessness. I’ve seen Iron Sights done well (Red Orchestra). This ain’t it.
Leaning? Yes. I do really like how they do this – half pull the right trigger and you go to Iron Sights with movement, full pull and you get Iron Sights and your right stick will lean you instead of move. Ropeadope marksmanship?
I’ve been trying to determine what makes Bodycount different than every other game out there. When you kill enemies, icons drop on the ground that you can pick up to replenish different skill bars. Interesting mechanic, but it really pulls you out of the game. The game assumes you’re going to die, so respawns are quick and painless… I like that.
Essentially they take the class-based systems from…well… everything now-a-days, then they grab the combo and skill shot system from Bulletstorm, and then pray that the gaming masses haven’t played a FPS since 2003.
Controls are floaty and slow, the world is not compelling, the set pieces are bland and predictable, it does nothing to warrant money from your pocket. Pass.

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